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- public class CodexActor extends CodexThing {
- public native boolean ActorActionCast(int var1, String var2);
-
- public native String GetActorClanShapeTemplate();
-
- public native int AIIsDazed();
-
- public native float GetActorSoak(int var1);
-
- public native float GetActorBaseSoak(int var1);
-
- public native boolean AIIsPossessed();
-
- public native int AIIsPet();
-
- public native int SetActorFlags(int var1);
-
- public native boolean ActorUnfrenzy();
-
- public native boolean CancelActorAction();
-
- public native void StopActorAction();
-
- public native int FindActorEffect(int var1);
-
- public native int FindActorEffect(String var1);
-
- public native int FindActorEffect(int var1, int var2);
-
- public native String GetActorAura();
-
- public native boolean IsActorRestrained();
-
- public native boolean ActorRestrain();
-
- public native int SetActorTeam(int var1);
-
- public native int SetActorOriTeam(int var1);
-
- public native float SetActorHealth(float var1);
-
- public native boolean AIIsFrenzied();
-
- public native float GetActorHealth();
-
- public native float SetActorMaxHealth(float var1);
-
- public native boolean ActorStill();
-
- public native boolean ActorShapeShift(String var1, int var2);
-
- public native int GetActorDisciplineLevel(String var1);
-
- public native void StopFeeding();
-
- public native boolean AIUnlockMode();
-
- public native boolean AddToActorInventory(int var1);
-
- public native void EnableActorShield(boolean var1);
-
- public native boolean SetActorDisciplineSlot(String var1, int var2);
-
- public native boolean ActorActionPickup(int var1, int var2);
-
- public native int GetActorHeldItem();
-
- public native int AIIsPossessing();
-
- public native boolean ActorActionActivate(int var1, int var2);
-
- public native int SetActorType(int var1);
-
- public native int GetActorClanId();
-
- public native boolean ActorActionUnstake(int var1);
-
- public native boolean AIIsModeLocked();
-
- public native boolean HealActor(float var1);
-
- public native boolean ReviveActor(float var1, float var2);
-
- public native int AIIsMesmerized();
-
- public CodexActor(int x) {
- super(x);
- }
-
- public native int GetActorFlags();
-
- public native int ClearActorFlags(int var1);
-
- public native int AIGetNumPets();
-
- public native boolean ExpandActorEffect(int var1, int var2, boolean var3);
-
- public native boolean ExpandActorEffect(String var1, int var2, boolean var3);
-
- public native float SetActorWalkSpeed(float var1);
-
- public native float SetActorRunSpeed(float var1);
-
- public native int GetActorTeam();
-
- public native int GetActorOriTeam();
-
- public native void SetActorPredefinedAura(int var1);
-
- public native float GetActorMaxHealth();
-
- public native boolean Feed(int var1);
-
- public native int AIIsAfraid();
-
- public native int AIGetMindFlags();
-
- public native boolean ActorEndShapeShift();
-
- public native boolean SetActorClan(String var1);
-
- public native int SetActorFlags2(int var1);
-
- public native float GetActorWalkSpeed();
-
- public native float GetActorRunSpeed();
-
- public native int AddActorEffectByLevel(String var1, int var2, int var3, int var4, int var5, int var6, float var7);
-
- public native String GetActorClan();
-
- public native int PlayActorMotionSetMode(int var1, boolean var2, float var3);
-
- public native void SetActorNoItemArmor(String var1);
-
- public native int GetActorEffectLevel(int var1);
-
- public native int GetActorEffectLevel(String var1);
-
- public native int GetActorEffectIntParam(int var1);
-
- public native int GetActorEffectIntParam(String var1);
-
- public native boolean DestroyActorHeldItem();
-
- public int AddActorEffectByLevel(String effectName, int duration, int level, int creatorGuid, int flags) {
- return this.AddActorEffectByLevel(effectName, duration, level, creatorGuid, flags, 0, 0.0F);
- }
-
- public native int GetActorType();
-
- public native boolean OverrideActorWeapon(String var1, boolean var2, boolean var3);
-
- public native float ComputeActorEffectsValue(int var1, int var2);
-
- public native String GetActorClanBeckoningTemplate();
-
- public native int SetActorXPValue(int var1);
-
- public native int AddActorEffectByValue(String var1, int var2, float var3, int var4, int var5, int var6, float var7);
-
- public native float GetActorEffectValue(int var1);
-
- public native float GetActorEffectValue(String var1);
-
- public native float GetActorEffectFloatParam(int var1);
-
- public native float GetActorEffectFloatParam(String var1);
-
- public int AddActorEffectByValue(String effectName, int duration, float value, int creatorGuid, int flags) {
- return this.AddActorEffectByValue(effectName, duration, value, creatorGuid, flags, 0, 0.0F);
- }
-
- public native void EnableActorWeapon(boolean var1);
-
- public native float SetActorStat(int var1, float var2);
-
- public native float SetActorBaseStat(int var1, float var2);
-
- public native boolean AISetTarget(int var1);
-
- public native void StopActorMotion();
-
- public native boolean RemoveActorEffect(int var1);
-
- public native boolean RemoveActorEffect(String var1);
-
- public native float GetActorStat(int var1);
-
- public native float GetActorBaseStat(int var1);
-
- public native int AIGetTarget();
-
- public native void SetActorAura(String var1);
-
- public native int PlayActorFoleyMode(int var1);
-
- public native boolean ActorUnrestrain();
-
- public native boolean IsActorShapeShifted();
-
- public native int AIGetMode();
-
- public native boolean AILockMode();
-
- public native boolean ActorFrenzy();
-
- public native int GetActorFlags2();
-
- public native int ClearActorFlags2(int var1);
-
- public native boolean SetActorDisciplineLevel(String var1, int var2);
-
- public native void EnableActorArmor(boolean var1);
-
- public native boolean SendActorToPos(float[] var1, float var2);
-
- public native int GetActorFirstInventoryItem();
-
- public native boolean ActorActionCastPos(float[] var1, String var2);
-
- public native boolean ActorActionAttack(int var1, int var2, int var3);
-
- public native int GetActorXPValue();
-
- public native boolean DamageActor(float var1, int var2, int var3);
-
- public native float SetActorSoak(int var1, float var2);
-
- public native float SetActorBaseSoak(int var1, float var2);
-
- public native boolean CancelOverrideActorWeapon();
- }
-